Dracula

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vfxforge
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Dracula

Post by vfxforge » Thu Oct 29, 2015 10:36 am

Hi Guys,

I'm starting my MD journey by recreating the classic Dracula Costume worn by Bela Lugosi

in the first post I have attached my references and also a progress of the head sculpt.
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dets.jpg
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My name is John. A VFX and CG Artist from Australia. Pleased to meet you.

website - http://www.vfxforge.com

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vfxforge
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Re: Dracula

Post by vfxforge » Thu Oct 29, 2015 2:42 pm

fumbling my way around MD, first try at the cape. pants and shirt are the sample garments.
Will start afresh with the cape.
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cas1.jpg
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My name is John. A VFX and CG Artist from Australia. Pleased to meet you.

website - http://www.vfxforge.com

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LoriGriffiths
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Re: Dracula

Post by LoriGriffiths » Thu Oct 29, 2015 4:49 pm

Fantastic job on the character. The face is perfect. You've got a great start on the cape, too. Thanks for sharing.

By the way, I can't reply back on your YouTube comments. I have no Reply option. It has to do with your privacy settings.

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vfxforge
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Re: Dracula

Post by vfxforge » Thu Oct 29, 2015 11:47 pm

LoriGriffiths wrote:Fantastic job on the character. The face is perfect. You've got a great start on the cape, too. Thanks for sharing.

By the way, I can't reply back on your YouTube comments. I have no Reply option. It has to do with your privacy settings.
Yep, I turned off reply because I was getting trolled on youtube too often :) had to stop feeding them

Thank you Lori, I am using a vintage pattern found online for the cape. still trying to work out how to do the big collar... and make it fit nicer.
Any suggestion on the pattern would be appreciated. My simulation looks nothing like the picture lol.
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My name is John. A VFX and CG Artist from Australia. Pleased to meet you.

website - http://www.vfxforge.com

Rosemaryr
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Re: Dracula

Post by Rosemaryr » Fri Oct 30, 2015 2:48 am

Here a rough, quickie version of the collar. I did the pattern very quick, so the sizing is off... I would adjust that later.

For best results in the construction, set gravity to zero at first. (Right-click in the 3D window, go to 'Simulation Properties', then find the gravity line in the Properties list on the right. You can re-set it back to default (-9800) later.

Create the collar, set it to the neck arrangement point (if you have one for your custorm avatar... there are some threads on how to make custom AP sets).
Sew it to the neckline of the cape.
Using the 'Select mesh' tool (green icon) in the 2D window, select the top portion of the collar, then in the 3D window, right-click and use the "Roll Up vertically" option to create the folding you need. Re-position the selected mesh, if necessary.
Image

Without any other intervention the collar has a nice curved fold. If you want a sharp fold, set in an internal line, and give it a 360 angle setting.
Image

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vfxforge
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Re: Dracula

Post by vfxforge » Fri Oct 30, 2015 1:12 pm

Wow, thats super helpful Rosemary, didn't know you could turn the gravity off for posing, thank you so much! this will come in handy when I start making the suit jacket.

Heres another update, getting a bit more comfortable in MD.
drac_wip2_johnchen.jpg
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My name is John. A VFX and CG Artist from Australia. Pleased to meet you.

website - http://www.vfxforge.com

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Re: Dracula

Post by Rosemaryr » Fri Oct 30, 2015 2:09 pm

I turn off gravity on many occasions... usually when I need a pattern piece that shouldn't be dragged down before other things can happen to it! 8-)

With that collar, when I need to go back to regular gravity, I would then adjust the material's property settings: a stiff material usually has a higher density setting (logical, as most stiff real-world cloths are also heavy). I would give it the same stiffness, but turn the density waaaaaay down, and that will help keep it's shape against gravity's pull.

(Don't forget to save any such hand-created material settings for future use!)

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Re: Dracula

Post by vfxforge » Sun Nov 01, 2015 3:50 pm

Getting a bit further along with the clothing. still need to re-add the main cape and collar back in :)
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My name is John. A VFX and CG Artist from Australia. Pleased to meet you.

website - http://www.vfxforge.com

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wetcircuit
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Re: Dracula

Post by wetcircuit » Sat Nov 07, 2015 6:51 pm

I miss the chest hair. :P

Rosemaryr
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Re: Dracula

Post by Rosemaryr » Sun Nov 08, 2015 8:24 am

wetcircuit wrote:I miss the chest hair. :P

"Wait! I thought he was doing Dracula, not the Wolfman..?"

:lol: :roll:

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