Uniform: Designed in MD rendered in Blender
- MarcusLaGrone
- Posts: 51
- Joined: Sat Jul 04, 2015 9:19 pm
Uniform: Designed in MD rendered in Blender
Uniform for a character for a short.
I will probably lower the pockets.
Needs a belt and boots.
Next step after that will be to modify this for a taller, male character.
The character was from "Make Human" brought into blender and rigged, hair added, clothes imported.
The clothes then had "solidify" added to make the cloth thicker. I isolated the buttons so they wouldn't get extra thick.
The collar is part of a simple yoke-collar stand in rather than have a full undershirt since that adds poly you cannot see and slow everything way down...
--mjlg
I will probably lower the pockets.
Needs a belt and boots.
Next step after that will be to modify this for a taller, male character.
The character was from "Make Human" brought into blender and rigged, hair added, clothes imported.
The clothes then had "solidify" added to make the cloth thicker. I isolated the buttons so they wouldn't get extra thick.
The collar is part of a simple yoke-collar stand in rather than have a full undershirt since that adds poly you cannot see and slow everything way down...
--mjlg
- Attachments
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- sv_jacket_n_pants.jpg (269.81 KiB) Viewed 488 times
- LoriGriffiths
- Posts: 482
- Joined: Mon Jun 08, 2015 4:39 pm
Re: Uniform: Designed in MD rendered in Blender
That looks really nice. I like the camo texture. The pocket sim did a good job. I think the pocket height looks fine. Some topstitching would be a great addition, but you'll want to do it with the texture (not separate obj out of MD).
Thanks for sharing.
Thanks for sharing.
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Website: http://www.FearlessMakers.com